Is C++ still relevant in 2021?
Dec 8, 2020, 5:00 PM
Advantages and disadvantages of C++. Learn about the language that is synonymous with the word "performance".
5 questions to determine the time frame of developing a mobile app
Dec 2, 2020, 5:00 PM
This article helps you to understand how to estimate app development time frames to calculate an approximate development cost.
Nov 26, 2020, 2:57 AM
Why you don’t need a blockchain solution for your next project
Nov 12, 2020, 3:18 AM
Why you don’t need a blockchain solution for your next project in 2021. Advantages and disadvantages of using popular technology.
A brief history of Python
Nov 3, 2020, 5:00 PM
In this article, we’ll dive into Python’s history to find out more about its roots and discover the reasons for its success.
10 growth trends for on-demand service platforms in 2020-2021
Oct 28, 2020, 1:50 AM
We will look at a number of trends that are being formed now and lay the foundation of the on-demand service economy for 2020-2021.
How to Create App Clips
Oct 22, 2020, 11:38 AM
With the iOS 14 release Apple added a new way to experience your app's features called App Clips. Let's discuss how App Clips works and ways to integrate them into an existing app.
5 reasons to use both sound effects and music in your game app
Oct 20, 2020, 5:00 PM
Playing without sounds is like playing with a black screen. Sound effects add animation to the game and make the gameplay much more interesting.
The pros and cons of programming in Swift
Oct 13, 2020, 5:00 PM
Swift is a compiled programming language for iOS, iPad, macOS, watchOS, tvOS, and Linux applications. Here's what you need to know about Swift.
HIPAA compliant mobile app development
Oct 5, 2020, 11:27 PM
HIPAA's aimed at protecting people’s sensitive data from third parties. How does HIPAA influence the app development process? Let’s find out!
How to use Charles Proxy for debugging applications?
Sep 30, 2020, 2:58 AM
Charles allows users to oversee data transmitted between their computer and a server, which, under normal circumstances, remains hidden from the users.
A Scanning Dream: how to use the scanned object
Sep 17, 2020, 5:00 PM
How to finally use the reconstructed objects or the whole scene in your VR project? Is it possible to use them in mobile VR project? Let's find out.
Beacon technology benefits for business
Sep 15, 2020, 5:00 PM
A beacon is one of the simplest devices in the Internet of Things industry, as it only consists of 3 parts – an energy source, a CPU, and a transmitter.
A Scanning Dream: using light field array cameras
Sep 14, 2020, 5:00 PM
What if your camera lens is actually thousands of lens? How to look at object or scene in 3D using the light field approach? Let's find out.
A Scanning Dream: using time-of-flight cameras and laser
Sep 10, 2020, 5:00 PM
How to scan an object using lasers? Is your smartphone already has such ability? How does it differ from the photogrammetry and the structured light approaches? Let's find out.
Android Studio fundamentals
Sep 8, 2020, 5:00 PM
There are numerous developers creating apps for the system, so Google has provided them with a convenient tool to design, build, and debug their programs.
A Scanning Dream: using structured light
Sep 7, 2020, 5:00 PM
How to scan an object using light patterns? Is it worth to buy the scanning devices based on structured light, comparing the photogrammetry approach? Let's find out.
Testing In-App Purchases in iOS 14
Sep 4, 2020, 5:00 PM
At WWDC20, Apple unveiled a new tool that will "make building and testing In-App Purchases better than ever". We’ll talk about StoreKit testing.
A Scanning Dream: using a camera
Sep 3, 2020, 5:00 PM
Is it possible to scan an object or the whole scene just by using your smartphone camera? Let's find out.
A codex on prioritization
Aug 31, 2020, 1:56 PM
Unlike traditional to-do's, priority matrixes not just remind you of things that require your attention but point out which tasks must be accomplished first.
A Scanning Dream
Aug 28, 2020, 6:18 AM
What if you could load any real place into your VR project even for a mobile device? Why may it be useful? Let's discuss.
Top 9 mobile ad networks
Aug 24, 2020, 9:01 AM
Different Ad providers utilize diverse technologies and offer unique deals, so you’d need to conduct some research before picking an ad network to use.
How to debug apps in Android Studio
Aug 18, 2020, 1:38 AM
Possessing a piece of hardware is not necessary to debug an application - Android Studio allows you to create virtual machines for debugging purposes.
Implementing Grid Layout in SwiftUI
Jul 28, 2020, 4:06 AM
In this article, we will look at what Grid Layout is, what features it has, and how our grid implementation differs from Apple’s.
“Good for Enterprise” app review
Jul 21, 2020, 1:56 AM
Except for the on-device security, “Good” secures all messages sent through the app with AES encryption. Does it really work?
7 killing arguments why React Native is the best cross-platform open-source ecosystem
Jul 14, 2020, 1:30 AM
React Native eliminated clumsy and ineffective hybrid apps. What has made it so powerful, and why are we not using hybrid apps anymore? Let’s find out!
Data Mining: How different types of modeling work?
Jun 30, 2020, 4:09 AM
Data mining is a system of analytical methods designed to deal with various organizational issue in order to discover patterns in large quantities of data.
Automated artifact building for both SteamVR and Oculus Quest
Jun 30, 2020, 2:15 AM
This is part three of articles where we share our experience of porting an existing Unity SteamVR game to the Oculus Quest platform.
Top 10 features that the perfect mobile operating system should possess
Jun 23, 2020, 12:47 PM
We believe that the more you know about a certain operating system, the more effectively you can use your device in the future. Curious about your OS?
Exyte is leading on worldwide IT listings
Jun 15, 2020, 1:43 AM
We are happy and proud to share this news. This is a token of appreciation of our work from our clients in different fields.
Optimization techniques for porting Unity SteamVR games to Oculus Quest
Jun 4, 2020, 11:34 PM
This is part two of articles where we share our experience of porting an existing Unity SteamVR game to the Oculus Quest platform.