Levelling up our Networking at Steamclock
Oct 6, 2021, 6:00 AM
On most mobile app projects, networking is a pain. Over the years our team members at Steamclock have tried a half-dozen different networking libraries, and each one tended towards some combination of common problems. Too often projects...
Case Study: Two Spies
Aug 24, 2021, 6:00 AM
Is it a game? Is it an app? Yes!
Quests: Now Free as in Speech
Jun 22, 2021, 6:00 AM
Two years ago, one of our Build It Day experiements produced a little Mac menu bar app called Quests. It let you quickly access the Github issues assigned to you. In the spirit of shipping stuff, we packaged it up and put it up for...
The Path to Sharing Work, Early & Often
Jun 8, 2021, 6:00 AM
Chances are you’ve heard of the common adage, “share work, early and often.” The benefits are clear: sharing in-progress work early on allows teams to get on the same page and avoid surprises or wasted work. Easy win, right? A lot of teams...
Should You Build a Mobile App
May 5, 2021, 6:00 AM
Remote Hiring at Steamclock
Apr 15, 2021, 6:00 AM
Our team at Steamclock entered 2020 with big focus on hiring in Vancouver. We knew we wanted to avoid some of the issues that large distributed teams often suffer from. Interminable conference calls, only arrangable at the very beginning...
Hiring a Senior iOS Developer
Apr 5, 2021, 6:00 AM
Over the years, Steamclock has hired pretty infrequently. Our growth has been slow and steady, and our team members tend to stick around!
Google Blinks on Tracking
Mar 3, 2021, 5:00 AM
In February, we wrote about Apple’s coming restrictions on SDKs that send data to companies who track users across websites, and the potential App Store rejections that may begin when those rules come into effect. We advised then then that...
Is Apple Banning Free Analytics SDKs?
Feb 8, 2021, 5:00 AM
This story has moved a lot since it was published – our update from March 3 tells the latest.
Release Radar: Ora
Jan 19, 2021, 5:00 AM
A few months back we heard from a very cool digital commerce company called Ora Organic. They ticked all our boxes:
Case Study: Map of the Internet
Dec 15, 2020, 5:00 AM
Back in 2013, Peer 1 Hosting challenged us to build a cross-platform, 3D interactive map of the internet in 3 months. After being featured on CNN, accumulating over 100,000 downloads, and receiving an average rating of almost 5 stars, the...
Two Spies Season 1
Dec 11, 2020, 5:00 AM
One year ago, Royal Pixel Service – our sibling company – launched a mobile game called Two Spies. Despite its humble ambitions, the game has achieved over half a million downloads, a 4.7 star rating, and has been featured by Apple’s App...
Small Copy, Big Impact
Oct 19, 2020, 6:00 AM
At Steamclock, we’re firm believers in the power of microcopy: the tiny phrases that lead customers through your app. Product design is all about communication, and an extremely cost-effective way to make your app communicate better – and...
New Case Study: WealthBar
Aug 5, 2020, 6:00 AM
We’re super proud of WealthBar’s work building a great fintech product here in Canada, and our team’s work shipping over 40 versions of their native apps over the years.
Evaluating Backend APIs
Feb 19, 2020, 5:00 AM
At Steamclock, we often build mobile apps for web-savvy tech companies. Luckily for us, these kinds of clients often already have solid APIs available for us to build on top of, letting us hit the ground running.
Deploying Two Spies
Dec 9, 2019, 8:00 AM
All the way back in 2014, Steamclock’s Allen Pike had the itch to prototype a game, and a desire to learn Swift – Apple’s latest programming language. Inspired by boardgame-like turn-based games like Letterpress, a coding-intense weekend...